Our nation’s schools quickly transitioned to an online learning environment due to COVID-19. Many schools were and remain concerned about effectively serving the needs of students. With the ubiquity of technology in today’s society, games offer an innovative approach to provide this support to schools. This chapter highlights four games developed by the play2PREVENT Lab at the Yale Center for Health & Learning Games. As part of their PlayForward Prevention Platform, PlayForward: Elm City Stories, smokeSCREEN, PlayTest!, and PlaySmart focus on positive youth development. Strategies to incorporate games into the classroom are provided with resources at the end. Schools will require support to rethink learning and incorporate games. Games offer a unique opportunity to engage students and “meet them where they are at.”