News
Institute for Health Promotion & Disease Prevention Research, USC Keck School of Medicine
Videogames, here for good? Building an engaging and effective platform for risk reduction and health promotion in adolescents
"Videogames, here for good? Building an engaging and effective platform for risk reduction and health promotion in adolescents" presented at the Institute for Health Promotion & Disease Prevention Research, USC Keck School of Medicine, on September 7, 2018, in Los Angeles, CA.
Division of Adolescent Medicine/Department of Pediatrics, Stanford University
Videogames, here for good? Building an engaging and effective platform for risk reduction and health promotion in adolescents
"Videogames, here for good? Building an engaging and effective platform for risk reduction and health promotion in adolescents” presented at the Division of Adolescent Medicine/Department of Pediatrics, Stanford University, on September 5, 2018, in Palo Alto, CA.
2018 Shape America Annual Conference
Free curriculum for youth tobacco and e-cigarette prevention
“Free curriculum for youth tobacco and e-cigarette prevention” presented at Shape America Annual Conference on April 12, 2018, in Nashville, TN.
College on Problems of Drug Dependence
A videogame intervention for tobacco product use prevention in adolescents
“A videogame intervention for tobacco product use prevention in adolescents” presented at the College on Problems of Drug Dependence on June 9, 2018, in San Diego, CA.
2018 Pediatric Academic Society Annual Meeting
But do they like it? Participant satisfaction and gameplay experience of a public health videogame intervention in adolescents
"But do they like it? Participant satisfaction and gameplay experience of a public health videogame intervention in adolescents" poster presentation presented at Pediatric Academic Society Annual Meeting on May 7, 2018, in Toronto, CAN.
Department of New Haven and State Affairs, Connecticut
We Came to Play: Utilizing videogames to promote health and reduce risk in adolescents
“We Came to Play: Utilizing videogames to promote health and reduce risk in adolescents” presented at the Department of New Haven and State Affairs on May 3, 2018, New Haven, CT.
2018 Technology, Mind, and Society Conference
Impact of a Smoking Prevention Videogame Intervention for Teens
"Impact of a smoking prevention videogame intervention for teens", poster presentation presented at the Technology, Mind, and Society Conference on April 5, 2018, in Washington, DC.
CVS Health
CVS Health Launches Year Three of Be The First, Its $50 Million Initiative To Help Deliver a Tobacco-Free Generation
CVS Health announced that it will award $10 million in 2018 to continue to support youth smoking prevention and education programs and strategies throughout the United States. Among the new investments being delivered in 2018 are a $1.4 million grant to the play2PREVENT Lab at the Yale Center for Health & Learning Games. More >
Yale News
Yale videogame research lab receives grant to tackle smoking among teens
The Yale Center for Health & Learning Games has received a three-year, $1.4 million grant to study and disseminate their videogame intervention, smokeSCREEN, to raise awareness and prevent smoking and use of electronic cigarettes among teens. More >